Star Wars Zero Company has extra-large text, but no menu narration
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In short
Star Wars Zero Company opens its accessibility menu before a new campaign. Menu text, the gameplay interface, and subtitles can be set to extra large, but the game has no menu narration.
The turn-based tactical game launched on 27 August. EA’s accessibility page lists four text sizes from small to extra large. Players can also highlight characters obscured by other objects and destructible cover.
Full-screen filters for three types of color-vision deficiency have a preview and adjustable strength. The action camera can appear less often or be turned off. Gameplay options include four difficulty levels, disabling permanent squad-member death, a warning before ending a turn with unused actions, and tips that can be opened when needed.
EA explicitly says menu narration is not available. Its documentation also shows no non-visual way to read the battlefield or select targets, so it does not establish that the game can be operated without sight.
Sources: EA’s official Star Wars Zero Company accessibility page and Can I Play That?’s launch-day overview of the settings.